Additionally, many fans of Fallout found that there was much missing from Fallout 4 in terms of RPGs elements, with the removal of the Skill system from all previous Fallout games, and Reputation, Traits, Implants, and other interesting RPG elements in New Vegas. Although there are some very real challenges on these difficulties at lower levels, reaching higher levels with an decent Endurance stat or using Power Armor at all can really reduce this challenge. In Fallout 4, one might argue that the player character, even on Survival or Very Hard difficulty can become legitimately overpowered at higher levels.
Additionally, the Core will focus on small tweaks, changes, and bug fixes, which help to make the game better without dramatically changing the way it is played.
#FALLOUT 4 NEXUS OVERHAUL MOD#
The Core mod will focus on providing a backbone from which the separate modules can connect and work together. Details as to what changes will be made can be seen in the following posts, which expand out to give great detail.
Below, I briefly describe the goals of each of the modules. The mod, due to it's massive size, has been split into a Core and 6 separate Modules. I am not currently looking for team members, but when that becomes a priority, I will ask for assistance. I am not a highly experienced modder, so I plan to compile my ideas here, and begin working on the simpler tasks while trying to put a team together. As a lifelong Bethesda fan, I in no way mean to imply that the game was flawed or bad, however, I saw many areas where improvements would be welcome and possible using modding. I would like this to be a mod of similar style to other mods of it's type like Project Nevada for Fallout: New Vegas or The Long War for XCOM: Enemy Unknown. This is the working thread for the Fallout 4 Overhaul Mod I would like to work toward completing.